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java.lang.Objectorg.dyndns.kwitte.ogc.ServerConnection
A connection to be used for someone who wants to register a game on the OGC server.
Usage example: You want to host a game and make other players know that there is a game where they are welcome to join using the default OGC server.
Game game = new Game(
"TestGame", // name of the game
"0.0", // version of the game
"Tina", // name of the host
99, // maximum number of players
5555 // port where clients can connect
);
ServerConnection sc = new ServerConnection(game);
sc.connect();
Methods are thread-safe unless documented otherwise.
Each message sent to or received from the server is logged at
"org.dyndns.kwitte.ogc" at
java.util.logging.Level.INFO.
Constructor Summary
ServerConnection(Game game)
Creates a new ServerConnection to x.yz.to:11111
(the public OGC server).
ServerConnection(java.lang.String host,
int port,
Game game)
Creates a new ServerConnection.
Method Summary
void
connect()
Establishes the connection to the OGC server.
void
disconnect()
Unregisters this local game from the OGC server.
boolean
isConnected()
Returns true if and only if the connection
is established.
void
setPlayers(int players)
Set the number of players of the current game as it shall be
shown at the OGC server.
void
setStatus(java.lang.String status)
Set the status of the current game as it shall be shown at the
OGC server.
void
setUpdateInterval(long milliseconds)
Sets the time interval for the updates.
void
setVerbose(boolean verbose)
Enables or disables output of send and receive protocol to stdout.
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Constructor Detail
ServerConnection
public ServerConnection(Game game)
- Creates a new
ServerConnection to x.yz.to:11111
(the public OGC server).
The number of players is initialized with 0, the status with
undef.
- Parameters:
game - the name of the game for which a list of games is needed.
- Throws:
java.lang.NullPointerException - when game == null.- See Also:
setPlayers(int),
setStatus(String)
ServerConnection
public ServerConnection(java.lang.String host,
int port,
Game game)
- Creates a new
ServerConnection.
The number of players is initialized with 0, the status with
undef.
- Parameters:
host - the IP or host of the OGC server.port - the port of the OGC server. Do not mix it up with the
port of the game which you register at the server!game - a Game holding the constants of the local game.
That are the values that never change during the game.
- Throws:
java.lang.NullPointerException - if host == null
or game == null.- See Also:
setPlayers(int),
setStatus(String)
Method Detail
connect
public void connect()
throws java.io.IOException
- Establishes the connection to the OGC server.
Blocks until an IO error occurs or the connection is closed.
- Throws:
java.io.IOException - if an IO error occurs.- See Also:
disconnect()
disconnect
public void disconnect()
throws java.io.IOException
- Unregisters this local game from the OGC server.
- Throws:
java.io.IOException - if an IO error occurs.- See Also:
connect()
setStatus
public void setStatus(java.lang.String status)
- Set the status of the current game as it shall be shown at the
OGC server.
When this game is already registered at the OGC server using
connect() it will be updated there.
- Parameters:
status - a String with a maximum length of 6
which describes the status of the game.
- Throws:
java.lang.NullPointerException - if status == null.
java.lang.IllegalArgumentException - if status.length() > 6.
setPlayers
public void setPlayers(int players)
- Set the number of players of the current game as it shall be
shown at the OGC server.
When this game is already registered at the OGC server using
connect() it will be updated there.
- Parameters:
players - the new number of active players in the local game.
isConnected
public boolean isConnected()
- Returns
true if and only if the connection
is established.
- Returns:
- connection status
setVerbose
public void setVerbose(boolean verbose)
- Enables or disables output of send and receive protocol to stdout.
Disabled by default.
- Parameters:
verbose - true to enable output, false
to disable it.
setUpdateInterval
public void setUpdateInterval(long milliseconds)
- Sets the time interval for the updates.
The OGC protocol requires a host to resend its status frequently.
The default value is chosen in such a way that an OGC server should
not delete the game from its list unless you
disconnect.
Anyway, you can change this value if you want. The new value
will apply after the next update to the OGC server if you are already
connected.
- Parameters:
milliseconds - the resend interval in milliseconds.
- Throws:
java.lang.IllegalArgumentException - if milliseconds < 0
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